Creach: The Depleted World is on the road again. Guys, if you’ve been with us all this time, you rock!
If you are new to this project, welcome!
Let’s get started.
We are introducing a whole new mechanic for our game: it’s going to be your very own walking castle. No kidding.
The idea was to combine a place where you can rest from adventures and a way to transport you from one location to another without spending too much time. While the castle easily gets those two birds, it also makes the gameplay more dynamic and fast-paced.
Also, having your own castle is awesome.
Another character, another story
As it turned out, Sterk isn’t getting younger. He decided to retire from his numerous adventures and asked us to find someone to replace him. And we did:
It is a man of the woodpeople, one of the Creach’s nations. The magic stone his arm is enchased with is called sunstone, because, well, it glows. Also sometimes it explodes, but it wasn’t common knowledge when they gave it a name.
Also, you’ll be able to meet Sterk in the game — not far from the start — and learn his story anyway.
We have set a complete list of locations we’d like to flow the story through. The list is not huge, but we have also designed some instances within each location, and each one goes with a unique style and has a background and a story.
Some older locations have been cut off for now (maybe forever), some got redesigned completely.
Update on moving and fighting
Making gameplay fun has always been our primary goal, so here we spend most of our time: polishing the AI, making some smooth animations, thinking through the battlefields. Some of the new stuff we’d like to show you:
The surroundings are usually hardly considered anything meaningful to gameplay in RPGs. We are making sure you often have an edge in a battle if you keep your head up.
It’s not the only example. Each time you come to a new place, you’ll find more of the surroundings ready to help you.
Several foes are something you should be very careful about. One wrong step and you are dead. It’s not a movie: the enemies won’t wait until you finish off their friends (or whatever they are to each other).
There’s still a chance to win if enemies don’t ambush you:
Sometimes it’s useful to know a thing or two about your foes: for example, the dead woodpeople hate the spiders. While there’s no glory in waiting out for them to kill each other, you’ll be the only survivor to tell the story.
So learning the lore of the game may prove useful. Optional dialogues and notes will help you not to miss anything.
Time and day and night cycle
Time in Creach is crucial to several mechanics. It affects enemy behavior and even some dialogues and quests.
Some time has passed since our last update. There we told you about mostly about the Temple: it’s threats and its history. Why come back to it?
Well, there were also some words about DevGAMM 2016, and it’s important here. To tell the truth, it was the place, where we made a handful of decisions considering the very beginning of the game and created a concept of a completely player-friendly, yet still dangerous, Temple. So here we will show you the Hall of the Ancestors:
And this is one of the annexes – the main hall of the Temple. Well, now far from the days of its former glory:
We also love working on the battles, polishing and adding new features to them. Let’s see what’ve got here:
Good old thugs. Their anger spreads far from their tightly build bodies. You’ve seen bandit archers and bandits with spears, but it doesn’t look like a real rage, does it? So that’s what we thought: “Hey, what about two blades? They can really show how ferocious bandits are”. Did it work? See for yourself:
As for us, even our programmer wouldn’t like to fight this man. But Sterk is a brave one, so he takes the challenge.
Hounds of the Stone and Spiders
As far as fighting with another human takes some skill and bravery, facing a beast is going to demand more from a man.
For example, some reaction. Sterk is not some kind of a witcher, so he frequently ends up on the floor:
But he always stands up (if he’s not dead) and continues fighting. A Hound is hard to knockback, so only heavy and precise damage may help to defeat it.
The Spiders have got new appearence. They still like to attack from the ceiling. And Sterk is…
… again on the floor. But this time it’s our fault: the spiders couldn’t knockback before, so Sterk just didn’t know about this new feature. If you fixedly look at the GIF above, you may notice a moment of true astonishment on his face.
Yeah, man, we got you.
The Knight and Protective Tabouret
Well, beasts and men are quite well-spread enemies, even if we are talking about huge spiders. But what about ancient mechanisms, golems and other creatures, that cannot be commonly met in one’s bathroom or outside, hiding in the trashcan? What does it take to kill such a creature?
Some would answer: “knowledge”, others would point out madness. Both would be right.
As we’ve told you already, Sterk frequently falls down; nevertheless, his dignity and dedication only rise with each fight.
Here we come to the weird part of the update.
You have a full right to ask us: “Guys, what the hell is that?!”. Well, it’s a complicated story. You will have a possibility to discover how and where those mechanisms were used. One thing we can tell you here is this: it’s main role is being a stool.
Who’d like to sit on this? Why does it look more like a war machine than a tabouret?
The questions have their answers… throughout the game.
That’s all for now! Follow us on Twitter be the first to get fresh screenshots and GIFs!
Thank you and good luck!
Some time has passed. We have been working hard – guys who follow us on Twitter have always been rewarded with fresh GIFs on weekends – but we didn’t have a chance to gather all the work together and make a considerable description for you about what has been done.
Along the way, we have participated in GamesJamKanobu 2016. When it came to its end, we were nominated for the Epic Games special award. The place to get it was DevGAMM 2016. So three of us were delegated to the conference.
Getting ahead of myself, I have to say that for them it ended up in visiting the stage and being publicly awarded.
Look at those happy faces!
While preparing for DevGAMM, we had to pack everything we’ve done into one build – and that’s a good reason to make an update! So here we are:
You know what is the Temple. It was firstly invented as a friendly place for practicing our new mechanics and turned into a citadel full of dangers.
For now, we are reconstructing the Temple, but there is one thing that needs to be pointed out: it’s not safe anymore. Bandits, the Possessed and different bosses have settled down there, and you’ll need to find a way to kill them all!
Threats of the Temple
Sometimes you’ll find Temple Acolytes. Most of them are quite fragile and can’t even hold the shield properly, but their arbalesters will make you mad.
And here you can recognize one of the Possessed by the Stone:
As you can see, it’s quite aggressive. If you are brave enough to encounter a boss, let’s have a look at those two that have captured the Temple:
The Guardian of the Temple
The tough one. We can’t kill it even with the cheats.
This is the moment when you may still run away. If not, you’ll have to kill this creature (and die several times in process).
You may say: ‘Hey! This guy is just guarding!’. There is no need to be so naive: it’s guarding the Temple from everything, even from the good guys like Sterk. Unfortunately, there is no way to convince it to help you: it needs to be defeated.
The bandits managed to make this ferocious and completely uncontrollable man surve them. How? You’ll have to find it out: this will be the key to defeating the Berserker!
Story of the Temple
While discovering the Temple, you’ll find various characters, each one with its own story. They might confuse you, because you’ll have to choose whether you want to trust a person or not.
If you decide to discover every place in Creach, you’ll certainly intervene into conflicts between different characters: this will shed some light on the story of the world as well!
Thank you for your attention! If you like the game so far – tell your friends about it!
Creach: The Depleted World has been Greenlit today!
We’ve spent 19 days in Steam Greenlight – 16 of them in top-100 – waiting for the Green Light of Steam Community to shine upon us, and finally it’s come! Thanks to all your support we are now preparing a playable build for the release.
If you have any questions, visit the Steam Greenlight page and leave them in the comments. We are eager to cooperate to make the game better!
That’s all for now! Follow us and tell your friends about the game, if you really like it!
Today is our special day. We’ve submitted our game on Steam Greenlight. If you’re watching our progress and like the game, you can really help us by simply visiting our Steam Greenlight page and voting for us. Thank you!
The game is now mostly playable. We work hard to polish it and to add more content. Here you can see some new screenshots:
And meet the hero of the day – our Greenlight Trailer! It shows most of the key features of Creach: The Depleted World. Enjoy:
Thank you for your attention!
Don’t forget to watch the trailer and visit the Steam Greenlight page!
The last three weeks have been crazy. We have fixed a whole ocean of bugs and made our game playable, and as the result – reached our primary goal: now we’re amongst IGF participants! You can find our project here.
Also you should have noticed our new enemy – the Fire Knight. Sterk will meet it in the deep underground factory. The Fire Knights were constructed long time ago for the war and have outlived their Creator. They are left to guard the factory, where they were created.
That’s all for now!
Stay tuned for more updates and content!
In this update we want to show you some new animations and new characters. Here we go:
The old man on the GIF above is the Elder, and he’s the leader of Sterk’s tribe. He looks tired, and he actually is. His life is all about controlling the tribe and making sure everyone has food to eat and a place to live in. But as far as he’s got used to the power he has and to the tough decisions he makes every day, he has lost some humanity, and is hard to be convinced in anything that contradicts his own view. Sterk will meet him in the starting location at the beginning of the game.
Now you can heal Sterk by pressing the middle mouse button. But don’t think this makes you invincible…
… you’re still going to die a lot if you are not cautious enough. But when Sterk dies, he’ll be beautifully resurrected near the last activated obelisk. Make sure you don’t die too much: Sterk doesn’t like it.
Thank you for your attention! Stay with us for more content and updates!
Here we post an interview with Andrey, that was made by a cool guy called Xexor (here is his channel on YouTube). Under it you can also find a list of questions, that’ve been discussed in this video.
Xexor: What is it, that has been depleted from the world of Creach?
Andrey: Creach has its long and tragic story. It came to the current state as a mostly deserted world with a lot of dangerous places in it. As for the name of the game, the word ‘depleted’ reflects not only the state of the world, but the state of the people as well.
X: Sterk is the main character you play, he is an older man in his early 50s, as I suppose. Is he just looking for an adventure at this point at his life, or are there any specific events or threats that prompt him to go out in the Creach and explore it? What’s the idea there?
A: Sterk is not an adventurous type of person, he is more like a conservative person, as many people, who’ve passed their age of 40 or 50. He has his own background like a really tough life with quite complicated relationships with the people of his tribe. Some certain events occur, so Sterk is actually forced to discover the world around him, and he comes up to understanding that something’s completely wrong around him. This and the love for his people makes him to discover the true story of Creach.
X: The website describes a little bit about the game. One point I read was ‘try to remain human in this rough world’. What is the ongoing threat while adventuring that you have to watch out for, something that makes Sterk no human anymore?
A: Along with the dangers that we’ve shown in our updates: golems, spiders, or the traps – there are also some other dangers: ancient technology, mechanisms Sterk will face. He will actually call it ‘magic’, and the people of his tribe will call it ‘magic’, because they have no idea how it works. This technologies could influence Sterk’s worldview and his decisions and even himself, his inner traits. So it really will be a tough task for Sterk to remain human in this world. Some of his decisions can make players to think about their own life in our real world.
X: I’ve seen some early videos on your site. Among those, I saw one that *I believe* was character creation and a different one that was selecting items in your inventory. Sometimes games will allow a lot of flexibility like you can craft items, and the game shows different possibilities in how you can put some items to make another item you want. For example, Guild Wars and Guild Wars 2 both allow you to use dyes to change colors of what you’re wearing. So what is the level of flexibility is there with equipment in Creach: The Depleted World?
A: That’s simple. What you’ve seen is just swapping items in the inventory in order to gain different characteristics. As for the customization like putting dyes on your armor and changing its appearence any other way, there won’t be any possibility to do so in the first release version of our game, but if the community decides so, and if we think it’s okay with us, we’ll implement it in the game.
X: You mention on the website that you might be able to obtain some epic weapon in the game. Is finding items in the game more like finding them along the way, or is it more like getting clues where those items are? It doesn’t seem like you have the crafting system in the game, but maybe there’s something that I’ve missed.
A: We’re not implementing a crafting system in Creach: The Depleted World. As for the epic weapon and the clues and so on… We’re making various sidewalks and secret rooms on the levels: if the player is interested in exploring, he’ll be rewarded with some cool stuff. But it won’t significantly ease the game process, just make it more fun, I think. So exploration of the world is key here.
X: Generally speaking, it sounds like it’s mostly a dungeon-crawling kind of a game. Are there really quests in the game, or is it freer, and you just go around and see what you can find?
A: Well, we have the main quest, like beating up the bad guy (or not the bad one: I’ve told you about the question of morality in the game). But also we have some side quests, and the player is free to take them or not. As far as I am responsible for this part of the game, I’m trying to make the quests more interesting, not only like ‘go there and kill ten beasts’, but also something like investigation. In the final version the player will be free to go to various locations, complete side quests or find more interesting content. In this version we’re putting a linear quest: Sterk starts his adventures in the Temple and then goes to the Ancient Aqueducts. So there’s no flexibility here: player can visit no other places except the Temple and the Aqueducts in the current version, but as we continue developing new locations, we’ll give more freedom to the player.
X: Currently this game is being developed for PC, with plans for porting to XBox One, PS4, and Mac if enough money can be raised through donations. Is the planned release a digital download, like on Steam or Gog.com, or are you going to have physical copies shipped to stores?
A: It’s all true about the digital download, we are planning to go into this option: we are planning to launch a Steam Greenlight campaign, we also may try GOG.com and Desura and Humble and some others. I think it won’t be bad for us, because different people prefer to buy and download games via different platforms.
X: Right now language support is in Russian and English. If enough financial contribution is given for the game, can you speak to the order you have planned for additional languages?
A: We have our own reasons for making a specific language order. Except for the Russian and English languages, we’ll need additional funds to translate the game into other languages. The order is quite flexible, but we have a priority for the Japanese language, then for some Western European languages, like German, French, Spanish and so on, then some other Eastern languages, like Korean and Chinese. We’d love to translate the game into every language, but it this is all about money.
X: There are various locations in the game: you’ve talked about the Temple and the Aqueducts. Can you briefly describe some other locations in Creach that you’re planning to make for sure?
A: We’ve planned various locations like some castles and some deserts and so on, but before going into it, I’d like to explain why they are so different in the game. It’s quite simple: Creach has its own story with a tragic conflict in the past, and it has changed parts of the world dramatically. For example, the desert used to be a flourishing part of Creach, but it got deserted by *heavily spoiling*. Exploring such locations and observing their destruction – self-destruction sometimes – is really interesting. Some parts of Creach have remained flourishing though, because that conflict didn’t touch them. That’s why the game has very different locations, and we hope this makes it more interesting to play and to explore. Coming back to your question, we have a lot of ideas for the places the player will visit in Creach. The Aqueducts themselves will change as far you go deeper through the level. Also we have planned a desert: a rough territory… you know, what desert is, we’ve got plenty of them on the Earth. Then, we’re planning a castle in the hills, in the mountains, where it’s cold and sometimes creepy, because the castle is abandoned, as mostly everything in the game. Then, something like a huge self-destroying mechanism: if you can imagine a huge watch and walking through it, you’re close to depicturing that location. We’ve got plenty of that stuff, but we need time to make all of it.
X: I don’t know whether this game is going to go to ESRB or PEGI or one of those rating companies, but what would you say about the probably recommended age level in America, maybe?
A: For the gameplay itself, I think, there shouldn’t be a high age level, because we don’t have any mature scenes like cutting heads off or something, or any real horror scenes, but the story itself has to do with people who – I don’t know really – are older then 14 maybe, just to make sure they understand some of the most mature ideas correctly.
If you are interested in further discussion of those questions, make sure you watch the video first, because the answers are introduced quite briefly.
We are unlocking new area of interest for Sterk and for you! It’s the path, which connects the Temple and the Aqueducts. Here Sterk will face his first enemies in this story, and you’ll get a chance for some combat practice!
The Sentinel: Shield
Do you remember the guy that we tried to rob in the tutorial update? It’s the Ancient Sentinel, left to guard something that was important in the older times, but has probably turned into ashes by now. Or not. Anyway, fighting the Sentinel is worth trying.
It is going to be one of the first enemies you’ll face in Creach, so we try to make it remarkable and interesting. And hard to kill!
To fulfill the last purpose we’ve given the Sentinel a magic shield. Here are two things you need to know about it:
– the shield absorbs damage
Obvious one. The shield serves as a ‘second health bar’, and you can see it on the GIFs: it is represented with a green line. Actually this is what shields are designed for. Just wanted to make sure you get the idea.
– the shield softens incomming strikes
Take a look at the GIFs. When Sterk hits the shield, you can see Sentinel showing no reaction: it continues fighting. It means the following: when you attack a protected enemy, you can’t interrupt its own attacks.
Also pay attention for how the shield changes visually when Sterk continues to kick the… loot out of the Sentinel. It slowly disappears, so you won’t miss the moment when it’s gone.
Thank you for the attention!
Stay with us for more content and updates! 😉
Another week has passed by, leaving us to wait Creach: The Depleted World release. Don’t worry. It won’t take long.
This time we made a tutorial-like update. It means that each point represents a new feature: enemy awakening system, animation of dead bodies disappearance and loot system – but they are listed to form a tutorial.
How to get loot in Creach: The Depleted World
1. Enemy Awakening
If you come close to some types of enemies, so they can see or feel you, they’ll try to kill you. Creach is all about the personal space. And as far as it’s a platformer, you’re intended to become a serial private territory intruder.
The good thing here is that there is always a chance of getting some items from a dead body, just like in real life. If you want to get loot, don’t hesitate to wake up some golems or spiders and kill them!
2. Watching the body vanish
After the hardest part is done, you’ll see your foes disappearing and leaving some cool stuff behind. Or not.
3. Collecting items!
It was tough, but the moment of glory has come! Here you can see Sterk collecting new armor: dfg (Deadly Fury Gauntlets) and Temple Vanguard Armor, and a great sword of the Ancestors. A little bit rusty, as everything in Creach is, but still quite dangerous.
That’s how you get loot in Creach: The Depleted World!
Here’s one more important thing we wanted to tell you about:
We were chosen to be a part of the October edition of Indie Game Magazine! (p. 48). We all are very excited and greatly motivated for the future work.
That’s all for this week!
We hope you enjoy watching our progress and waiting for the release as much as we do! Stay tuned!