Weekly update #4

Posted on Updated on

One more week has passed, and we are not wasting our time!

Let’s have a look at what we’ve added to our game:

– Boss and its location


Rumors call this giant terrifying worm “Demon of the Deep”. It lives deep underground, constantly digging endless tunnels for its labirinth. They say, it’s as old as the world is. Long time ago, when Creach was young, the Demon was created to possess souls of evil, cursed and mad people.

This duty has corrupted the Demon, and now it lives deep underground, rarely showing its face to the sun. They say, it hunts truly evil souls.

Anyway, it’s just a legend… Which turned out to be a horrible reality!

We’re constantly working on this enemy and its location, and on the screenshot above you may see our current progress.

– Different traps


Now Creach has become even more dangerous: we’ve added a lot of different traps: fire traps, pitfalls, spikes, stunning traps and arrows being shot from the walls.


Sterk’s facing a lot of problems, trying to survive this hell.

– New enemy: Stone Warrior


They came from the far east. They have no story: no past, no future. The only thing Stone Warriors have is rage and insatiable desire to kill human beings.

Stone Warrior is tough. It doesn’t get tired, it doesn’t speak, and – the worst thing here – it’s big and strong.

– New HUD

We’re constantly making progress on our HUD, figuring out how to make it look better. Check out the new version of the HUD by watching the video below.

Here you can watch all of the updates right in the action:

Sterk’s night at the city of Coradeen turned into a nightmare: various deadly traps, fighting with the Stone Warrior…

– Basic dialogue system

Now Sterk’s able to talk with the other people. He may choose information he needs to know and share his opinion with his interlocutors.

Here you can see Sterk talking to the Guard of the Temple.

Thank you for your attention!

Stay tuned and don’t forget to tell us what you like or don’t like in our game – we appreciate your feedback!

Great monthly update #1

Posted on Updated on

A month has passed since the announcement of “Creach: The Depleted World”

Though we haven’t released a playable version yet, we’ve received a lot of positive feedback. It greatly motivates us to work harder on the game! Here’s some new stuff:

– Changes in the fighting system

In our previous update we showed you new animations – combo attacks, finishing, falling and getting off the ground. Now Sterk actively uses them in the battle.

We’ve improved the beast’s AI and added a slam attack for it. When it performs a slam attack, it can knock Sterk down, but if it hits the wall, it gets stunned. Sterk can use his magic abilities to protect himself: for example, he may put a stone wall on the beast’s way.

And the last one: now Sterk’s weapon has an alternative mode, and he can switch between it and the normal mode.

– Basic HUD

In the top-left part of the screen you may see some of the current Sterk’s characteristics:

  • Health. When someone attacks Sterk, or when he falls from the high ground, the health decreases. If it falls to zero, Sterk dies. He is not happy about it.
  • Mana. Sterk needs it to use his magic abilities.
  • Stamina. Needed to perform active actions like jumping or running.
  • Combo. Accumulates when Sterk attacks someone. It’s used to perform special attacks, which deal an increased damage.

We added an enemy health bar to the HUD as well, so it’s easier to control the battle now.

– New battle music

Our team’s grown recently: Jake Harley, a composer, now works with us. He’s capable of creating great music and sound effects, and he’s written a battle song for us.

– New magic sphere for Sterk

This sphere is able to control energy flows, and it helps Sterk to cast magic spells.

All of the mentioned above you may see in our new video:


If you watched the full video, you must have seen a huge terrifying monster attacking Sterk.


What is it? Where has it come from? Don’t worry: we’ll reveal some of its secrets in our next update.

That’s all for this week! Thank you for your attention and feedback!

Stay tuned and prepare for more updates every week!

Posted on Updated on

As the time goes by, we’re making a good progress!

Let’s look at what we’ve done this week:

– Mostly finished starting location

You’ve been watching the development of our ancient Temple for these three weeks, but it’s the first time we decided to show you an overview of the whole location.


The top part of the Temple.


The bottom part of the Temple.

We are still working on the location.
We are preparing an article, which describes the history of the Temple and its role in the game.

– Combo attacks and new animations for Sterk

Here you can see some raw animations.


This deadly pirouette will leave no chances for an incautious enemy.


This animation helps Sterk to finish knocked down foes. It’s a bit more difficult than it may seem.


If Sterk falls to the ground in his turn, he will easily stand up and continue fighting.

The next week you’ll be able to watch new abilities right in the action!

That’s all for this week!

As always, thank you for your attention and feedback! We appreciate it 😉


Weekly update #2!

Posted on Updated on

Here comes our second weekly update!

We prepared some cool additions to our game during this week:

– Smithy and new stuff for the Temple



Blacksmith is not here, but the forging furnace is warmed up, so he couldn’t leave the smithy for a long time.

– Magic skills and new animations for Sterk

Here you can see some new animations: hanging on the crossbar, new falling (when Sterk falls from the high ground) and new attack animations.

And we finally taught Sterk some magic! Now he can use a stone shot to hit enemies at a distance and put stone barriers on the battlefield to protect himself.

– Two new types of triggers and camera rotation

As said, we added two types of triggers: a lever and a button. And as you can see, Sterk easily copes with them.
Also this video shows an ability to rotate camera, so you can have some overview of the surroundings.

That’s it! Thank you for your feedback and attention! You guys motivate us to work more intensively on the game! 😉

Trademark notice: Unreal, Unreal Engine, the circle-U logo and the Powered by Unreal Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere.

Video previews!

Posted on Updated on

We’ve made two video previews to show you some aspects of game’s functionality:

1. Moving and draft glowing stone use

In this video you can see Sterk running, jumping, using his glowing stone (kind of a torch).

2. Fighting (basic functionality)

This video, as said, shows us basic fighting in “Creach: The Depleted World”: Sterk attacks with different strength, dodges beast’s strikes. Beast can use acid to make a distant attack, increases speed while aproaching his target… and dies.

Special thanks to talented guys from post-rock band Mouseville for atmospheric ambient music!

Trademark notice: Unreal, Unreal Engine, the circle-U logo and the Powered by Unreal Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere.


Posted on Updated on

We are glad to announce our new game “Creach: the Depleted World”. We’re currently preparing a trailer fully based on game footage. Here are some screenshots for you to get acquainted with the world of Creach!




Switch to “Introduction” for more information on the project.